Skip to main content

Surfaces

Codebolt is the same agent runtime no matter how you talk to it. The surface is the part you actually see and touch — and you have four to pick from depending on what you're doing.

Pick your surface

SurfaceBest forTrade-off
Desktop appDaily coding work, multi-panel context, visual diffs, rich chatHeaviest install, single machine
CLIScripting, CI, one-off commands, remote SSHLess visual, no live preview
TUITerminal-only environments where you still want a UIFewer panels than desktop
HeadlessServers, automation, agent execution without any UINo interactive chat

The same project, the same agents, the same memory — only the surface differs.

What stays the same across surfaces

  • Agents and tools — the same allowlists, the same MCP servers, the same capabilities
  • Memory — shadow git, episodic memory, vector store, KG all live in the project, not the UI
  • Settings and profiles — config is per-project (and per-user), surface-agnostic
  • The event log — every surface writes to the same append-only log

What varies

  • Chat ergonomics — multi-tab in the desktop, one-shot in the CLI, single-thread in the TUI, scripted in headless. See Chat.
  • Context affordances@mentions, panel pickers, and inline previews are desktop-only.
  • Inline editing — Ctrl+K-style inline edits are desktop-only.
  • Multi-pane diffs — visual diffs are richest in the desktop app.

About this section

The pages under Surfaces are reference catalogs for each surface — what panels, commands, or navigation keys exist on that surface. For how to do a specific thing (install an MCP server, switch models, manage chat tabs) use the feature sections below (Chat, Agents, Tools & MCP, etc.) — those pages show all surfaces side by side via tabs.

See also